Emotilab is a dynamic and interactive app that empowers children to understand and manage their emotions. Through engaging games, practical resources, and tailored feedback, Emotilab turns emotional learning into an exciting journey. Discover the world of emotions with Emotilab!
User research for the Emotional Learning App included interviews, usability testing, and analyses of how children aged 7-12 and teachers use the app. The research provided insights into children's emotional learning needs and preferences, which helped to improve the design and functionality of the app to create a more effective and engaging tool for developing emotional intelligence.
Problem statement: Emily is a young student who needs an app that can help her learn about emotions because she wants to better understand and manage her own emotions.
Emily Persona Story:
As a teenager, I want to use a mobile app that provides daily tips, advice, and inspiration on managing emotions and mental health so that I can build resilience, manage stress, and improve my self-awareness, which will help me navigate the challenges of adolescence and transition to adulthood with confidence and positivity.
Problem statement: Sarah is a school psychologist who needs a platform that provides resources and tools on emotional intelligence and mental health because she wants to support the overall well-being of her students and improve her counseling skills and knowledge
Sarah Persona Story:
As a special education teacher, I want to use a tool that provides visual and interactive materials on emotions so that my students with special needs can better understand and express their emotions, improve their social skills, and succeed academically, which will enhance their overall development and quality of life.
Goals and Thought Process:
The overall aim of this app was to resemble an emotion tracker, offering potential solutions to internal experiences through games, meditations, and more. Therefore, the primary screen needed to display the main functions and features. The user interface should be highly user-friendly and intuitive, considering the app's target audience is children. Simplified navigation and interactions are crucial to ensure ease of use for young users. During the framework stage, the meditation page lacked thorough planning and organization. It was missing headings and filtering options to help users easily navigate and find specific meditations. Improving the meditation page's structure and adding clear categories and filters would enhance the user experience.
Initially, considered dividing the emotion of the day into icons and swapping them, but I later realized that this decision was inconvenient and unclear for users. As a result, abandoned this approach. Instead, improved the emotion calendar by allowing users to view statistics for different periods, such as a week, a year, or six months. This enhancement allows users to track their mood changes over time more effectively.
These three screens represent the initial version and are designed to be as standard as possible. However, they are not the final design, and I had limited ideas about the end result at this stage. Therefore, I don't see the need to focus too much on these screens. Further iterations and improvements will be made to enhance the overall design.
moderated usability testing
Remote (video call)
Children aged 7-12 and teachers working with children in this age group
30-60 minutes per participant
Participants strongly desired more engaging and interactive activities in the app. They highlighted the need for content that involves active participation and provides a hands-on learning experience.
Some participants found certain scenarios in the app confusing, indicating a need for improved clarity and guidance during these interactions. Providing additional explanations and step-by-step instructions can enhance user comprehension.
Participants reported difficulty understanding emotional vocabulary presented in the app. To address this, integrating emotionalvocabulary education with real-life scenarios and practical examples can improve user learning and retention of emotional terms.
Usability study led to enhancements: Enriched emotion materials, improved content engagement. Highlighted points and lives for user progress. Enhancements foster interactive, rewarding experience, promoting emotional exploration.
After conducting a usability study, we made significant improvements to the app. One of the key changes was the addition of a meditation filter, allowing users to easily find specific meditations based on their preferences and needs. In addition, the app now has a separate section dedicated to recommended meditations. users personalised and curated content to enhance their meditation experience. These improvements have been made in order to increase user satisfaction user satisfaction, ease of use and overall engagement with the meditation feature in the app.
Peer Feedback Implementation:
By sharing these low-fidelity prototypes with peers and incorporating their valuable feedback, I aimed to create an emotionally enriching and user-friendly app that resonates with the target audience of children aged 7-12 .
Inclusive Font Size and Contrast: The app design ensures a customizable font size and contrast options, allowing users with visual impairments or specific readability preferences to adjust the text appearance for better legibility
Screen Reader Compatibility: The app includes built-in screen reader support, making it accessible for users with visual impairments by providing audible descriptions and instructions for all app elements and content
Color and Contrast Considerations: The app design carefully considers color choices and contrast levels to ensure readability and usability for users with color vision deficiencies or visual impairments. High contrast between text and background elements enhances the overall accessibility of the app
The sitemap is designed to attract new customers and promote the Emotional Learning App effectively. It focuses on showcasing the app's educational materials for children and teachers while emphasizing the call-to-action to download the app. The goal is to provide valuable information about the app's features and benefits, guiding potential users through the download and onboarding process, and ultimately encouraging them to subscribe and start their emotional learning journey. The sitemap was crafted with a user-centric approach to ensure it delivers a clear and compelling message to the target audience.
The main goal is to ensure a consistent and optimized user experience across devices, attracting new customers, providing educational materials, and encouraging app downloads. The thought process involves modern web development techniques, while implementation focuses on user- friendly layouts, navigation, and regular monitoring for improvements based on feedback and data analysis.
impact:
The impact of the concept designs was well-received by users, as one participant mentioned, "The idea of an emotion learning app for children with interactive activities and personalized recommendations sounds like a fantastic way to promote emotional intelligence in a fun and engaging manner.
what i learned:
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